Table of Contents
Features #
- Prevent uber-immunity suits
- Make suit creation more strategic
- Make PvP/PvM more interesting by reducing reliance on items
- Provide a method of evaluating the general value of a magic item
- Close the gap slightly on 24/7 hunters and people with less time to play (a 24/7 hunter will still have a better suit)
- The system checks for 37 different item properties. Each property found on the item adds to its ES cost. The ES is calculated each time the item is equipped/unequipped so if an item is modified, the ES cost will automatically update.
- Current max number of ES equippable on a char is 30 + 10/level (balancing later)
- Classes have a penalty list of properties which cost double the ES to equip
- All classes can now equip all properties
The ES cost of each property is based on:
- Usefulness of the property
- The class of the equipper
ES Item Property Check Table #
Items | ES Cost |
GM Items | Static cost of 8 ES |
Damage Mods | +1 ES per +5 damage Mod |
Item HP increases | +1 ES if greater than +30 HP |
Armor AR modifiers | +1 ES per +10 ar_mod over +30 |
AR Bonus items (Meteoric Steel, Onyx etc) | +1 ES per +2 AR bonus |
Spellstrike weapons (eg ‘of Gaia’s Wrath’) | +1 ES |
Slayer Hitscript (Human, Dragon, Undead, Daemon only) | +3 ES |
Effect Hitscript (Bloody, Leeches, Banishing etc) | +2 ES |
Greater Effect Hitscript (Elemental Fury, Void etc) | +3 ES |
Skill items | +1 ES per step past Journeyman |
Spellstrike Armor | +1 ES |
Race-resist Armor (eg Bounty Hunters) | +1 ES |
STR Modifiers | +1 ES per +5 Bonus |
INT Modifiers | +1 ES per +5 Bonus |
DEX Modifiers | +1 ES per +5 Bonus |
Necro Protection items | +1 ES per plus |
Holy Protection items | +1 ES per plus |
Air Protection items | +1 ES per plus |
Earth Protection items | +1 ES per plus |
Fire Protection items | +1 ES per plus |
Water Protection items | +1 ES per plus |
Physical Protection items | +1 ES per plus |
Acid Protection items | +1 ES per plus |
Charged Protection items | +1 ES |
Spell Reflect items (Moonstone) | +1 ES per plus |
Spell Immunity items (Blackrock) | +1 ES per plus |
Poison Protection items | +1 ES per plus |
Swift weapon | +2 ES |
Mystical weapon | +2 ES |
Stygian weapon | +3 ES |
Spell Power items | +1 ES per +2% |
Free Action items | +2 ES |
Healing Increase items | +1 ES per +2 bonus |
ES Ore Property Check Table #
Ores | ES Cost |
Spike Fruity Bronze Ice Rock Black Dwarf Dull Copper Platinum Silverrock Dark Pagan Copper | +1 ES |
Mystic Spectral Old Britain Onyx Red Elven Undead Pyrite Virginity | +2 ES |
Malachite Lava Rock Azurite Dripstone Executor Peach Blue Destruction Anra | +3 ES |
Crystal Doom Goddess New Zulu | +4 ES |
Ebon Twilight Sapphire Dark Sable Ruby Radiant Nimbus Diamond | +5 ES |
ES Class Penalties #
Bard | None |
Power Player | None |
Crafter | INT_MOD SPELL_POWER |
Mage | DMG_MOD WEAP_SKILL AR_MOD AR_BONUS STR_MOD DEX_MOD PHYS_PROT |
Ranger | STR_MOD INT_MOD SPELL_POWER |
Thief | AR_BONUS STR_MOD INT_MOD SPELL_POWER |
Warrior | SPELL_HIT INT_MOD DEX_MOD NECRO_PROT HOLY_PROT AIR_PROT EARTH_PROT FIRE_PROT WATER_PROT ACID_PROT TEMP_PROT MOONSTONE BLACKROCK FREE_ACTION SPELL_POWER |
Druid | AR_BONUS STR_MOD DEX_MOD NECRO_PROT HOLY_PROT |
Ninja | AR_BONUS INT_MOD MOONSTONE BLACKROCK SPELL_POWER |
Deathknight | DEX_MOD HOLY_PROT MOONSTONE BLACKROCK |
Necromancer | AR_BONUS WEAP_SKILL STR_MOD DEX_MOD HOLY_PROT PHYS_PROT |
Monk | AR_MOD AR_BONUS |
Paladin | DEX_MOD NECRO_PROT MOONSTONE BLACKROCK SPELL_POWER |
Priest | DEX_MOD NECRO_PROT POISON_PROT FREE_ACTION |
At the moment, each character gets 30 ES + 10 per level (+30 per level for PPs). The amount of ES gained per level for each class can be easily changed. This will be done after balance-testing.
Additional #
A textcmd will soon be available which shows a gump with all equipped items and their ES.