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GM Weapons

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Original Zulu Hotel Weapons #

Axe of Anias #

  • Speed 33
  • Damage 4d5+35
  • Skill Swordsmanship

Katana of Kieri #

  • Speed 70
  • Damage 1d16+30
  • Skill Swordsmanship
  • Additional Undead Slayer

Lance of Lothian #

  • Speed 50
  • Damage 5d4+32
  • Skill Fencing
  • Additional: 2 Tile range, two handed

Scalpel of Trevize #

  • Speed 60
  • Damage 1d8+21
  • Skill Fencing

Anubis’s Mace of Death #

  • Speed 35
  • Damage 6d3+31
  • Skill Mace Fighting

Bardiche of Lynx #

  • Speed 25
  • Damage 4d6+40
  • Skill Swordsmanship

Dekerons Thunder #

  • Speed 35
  • Damage 5d6+40
  • Skill Archery

Balthazaars Chilling Scimitar #

  • Speed 50
  • Damage 2d7+28
  • Skill Swordsmanship
  • Additional:Casts ?? spell 92 ice strike?
    • Cprop ChanceofEffect i30
    • Cprop Hitwithspell i92
    • Cprop effectcircle i5

Omero’s Pickaxe #

  • Speed 40
  • Damage 1d15+5
  • Skill Macefighting
  • Additional: When used with mining skill x2 multiplier is added

Xarafax’s Axe #

  • Speed 35
  • Damage 4d7
  • Skill Swordsmanship
  • Additional: When used with Lumberjack skill x2 multiplier is added

Erik’s Big Basher #

  • Speed 40
  • Damage 4d6+25
  • Skill Macefighting

Halbred of Alcatraz #

  • Speed 20
  • Damage 5d6+42
  • Skill Swordsmanship
  • Additional: 2 Tile range

Spear of Renah #

  • Speed 65
  • Damage 3d6+38
  • Skill Fencing

Enchanted Sword of Zulu #

  • Speed 36
  • Damage 1d23+30
  • Skill Swordsmanship

Tjaldurs Staff of Haste #

  • Speed 90
  • Damage 5d5+17
  • Skill Macefighting

ZHA5 GM Weapons #

With the implementation of the ZHA5 Upgrade GM Weapons were one of the packages changed, with 13 additional weapons added to better suit the ZHA environment and play style, four little used existing GM Weapons were also removed in the changes. (See Below)

ZHA5 GM Weapons Removed #

  • Enchanted Sword of Zulu
  • Erik’s Big Basher
  • Scalpel of Trevize
  • Axe of Anias

Undead’s axe of Execution #

  • Speed 50
  • Damage 4d5+45
  • Skill Swordsmanship
  • Additional Undead Slayer

Spear of the Exorcist #

  • Speed 60
  • Damage 5d4+33
  • Skill Fencing
  • Additional Daemon Slayer, 2 tile range

Scalpel of the Duelist #

  • Speed 75
  • Damage 2d8+17
  • Skill Fencing
  • Additional Piercing

Scimitar of Elemental Doom #

  • Speed 55
  • Damage 2d7+33
  • Skill Swordsmanship
  • Additional Elemental Slayer

Mace of the Warlord #

  • Speed 55
  • Damage 4d6+39
  • Skill Macefighting

Staff of Enlightenment #

  • Speed 80
  • Damage 5d5+20
  • Skill Macefighting
  • Additional: +5 Magery
  • hitscript :combat:trielementalscript
    • Cprop chanceofeffect i100
    • Cprop magicpenalty i-10
    • Cprop Effectcircle i5

Halberd of the Fallen Paladin #

  • Speed 55
  • Damage 5d6+36
  • Skill Swordsmanship

Sword of the Three Elements #

  • Speed 55
  • Damage 3d4+20
  • Additional:
  • hitscript :combat:trielementalscript
    • Cprop magicpenalty i-2
    • Cpop Effectcircle i6

Broadsword of Bloody Vengeance #

  • Speed 58
  • Damage 1d18+26
  • Skill Swordsmanship
  • Additional Bloody

Dragons Bane #

  • Speed 50
  • Damage 2d20+31
  • Skill Fencing
  • Additional Dragon Slayer

Kryss of the Underworld #

  • Speed 75
  • Damage 2d4+5
  • Skill Fencing
  • Additional Void

Repeater of Diving Fury #

  • Speed 60
  • Damage 3d4+46
  • Skill Archery
  • Additional Daemon Slayer

Bow of Tainted Blood #

  • Speed 53
  • Damage 4d4+26
  • Skill Archery
  • Additional Bloody

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